But for whatever reason, it seems some people wish to make custom levels for New Super Mario Bros 2 for 3DS. You know, this game: So say hello to the newest Mario series level editor, Coin Killer!
CoinKiller, the editor that you will use to make levels, and edit tilesets, needs something called a RomFS folder. Let's go over some terminology before we start: Rom - Basically a game, in simple terms. RomFS - A.bin file that contains all of the files that the game uses, except for the code. RomFS folder - A folder that contains all of the files that the game uses, and which CoinKiller loads files from.
CoinKiller - A NSMB2 multi-purpose tool (designed mainly for level editing) that is used to mod NSMB2. NSMB2 - Short version of New Super Mario Bros 2. So, now that we've gone over the terminology, we can start the process of setting up CoinKiller with a NSMB2 RomFS folder. First, you'll need to grab CoinKiller.
There are multiple Windows & Linux builds to choose from, so you should select the one that's right for you. Stable Releases: Next, you need to own a legit copy of New Super Mario Bros 2. I will not provide you with a copy, so don't ask for one. Lastly, you also need GodMode9, which you should already have if you followed the guide linked at the top, either one.
That's about it, and you should be ready to dump NSMB2! Part II: Dumping New Super Mario Bros 2.
Reboot your 3DS while holding START. Your 3DS should boot straight into GodMode9. If it brings you to a menu, simply choose GodMode9.
Make sure your copy of NSMB2 is inserted into the game card slot, and if it isn't already, insert it now. Navigate into GAMECART, and you should see two files that end with.3ds. Open the.trim.3ds file. Press A on this file, and choose NCSD Image Options. Then select Mount Image to Drive, and press A. You will now be taken to inside the.3ds file, which contains game data. Next, navigate into the content0.game folder.
Highlight the folder called romfs (not romfs.bin) and press R + A to open the directory options menu. Choose Copy to 0:/gm9out. After the file gets copied, press B to go all the way back to the main menu, and press Start and R to power the 3DS off. You are now ready to move onto Part III: Setting up CoinKiller!
If you have a digital copy, follow these steps to get NSMB2 dumped. Reboot your 3DS while holding START. Your 3DS should boot straight into GodMode9. If it brings you to a menu, simply choose GodMode9.
Navigate into the section based on where your digital copy is located: - If your copy is on System Memory, then choose SYSNAND CTRNAND - If your copy is on an SD Card, then choose SYSNAND SD. Navigate into the title folder. NSMB2 has a different TitleID folder that you need to navigate into, depending on what region and version of the game you have. Navigate to the directory for your region/version below, and then continue onto Step 5. NSMB2 Standard Edition: EUR - /000AF00/ USA - /000AE00/ JPN - /00AD00/ NSMB2 Gold Edition: USA - /0007E00/ NSMB2 Special Edition: EUR - /0007F00/ JPN - /0007D00/ 5.
Next, navigate into content, and you should see two files that end with.app. Open the largest.app file of the two. Press A on this file, and choose NCCH Image Options.
Choose Show Title Info and verify that it is the correct version of NSMB2, then press B to go back. Press A to reopen the file, choose NCCH Image Options, and press A on Mount Image to Drive. You will now be taken to inside the.app file, which contains the game's contents. Highlight the folder called romfs (not romfs.bin) and press R + A to open the directory options menu. Choose Copy to 0:/gm9out. After the file gets copied, press B to go all the way back to the main menu, and press Start and R to power the 3DS off.
You are now ready to move onto Part III: Setting up CoinKiller! Part III: Setting up CoinKiller. So, now that you have a valid dump of NSMB2, it's time to do something with it! Put your 3DS SD Card into your PC, and navigate to 3DS SD Card:/gm9out/.You should see a folder called romfs. This is the folder that we copied earlier, and it contains all of the game's files. (Except the code itself, and the banner) 2.
Make a folder somewhere on your PC where you can store all of your different RomFS folders. Copy the romfs folder into your newly created directory. Rename the romfs folder to Retail RomFS.
Make a copy of this folder in the same location, and call it anything else. Retail RomFS contains the original files, and you can make copies of it for mods. Open CoinKiller, and go to File - Load Unpacked RomFS. Choose the copy of the Retail RomFS folder that you made in Step 6. Now you can successfully edit levels in CoinKiller and save them! Part IV: Playing your own mod on a real 3DS! (Optional) If you came from the OnionFS method, and have no other plugins/mods, delete the plugin and OnionFS folders from your SD Card.
Launch Luma Updater, and update to the latest stable release. When you reboot, you might be brought to the Luma3DS config screen.
First, you'll need to install NTR. Go to and download either banner version at the bottom of the thread. Copy the.CIA file into a folder on your 3DS SD Card called cias, and install it on your 3DS using FBI. Launch BootNTR Selector, and choose: Default - NTR 3.4 From now on, every time you launch BootNTR Selector, it will automatically load the last chosen version.
On the HOME Menu, press X & Y at the same time, and in the menu that appears on the bottom screen, go to Enable Debugger, and press A. Close NTR's menu by pressing B. Then, power off your 3DS. Plug your SD Card into a computer. On the SD Card, make a new folder called plugin, and inside it, make a new folder with the name being a TitleID below: NSMB2 Standard Edition: EUR - 07AF00 USA - 07AE00 JPN - 07AD00 NSMB2 Gold Edition: USA - 137E00 NSMB2 Special Edition: EUR - 137F00 JPN - 137D00 8. Download the OnionFS NTR plugin over at.
( OnionFS.plg) 9. Copy OnionFS.plg to the folder that you just created. (The TitleID folder that's inside the plugin folder) 10. On your SD Card, make a new folder named OnionFS.
Copy the TitleID folder from earlier into the folder named OnionFS. Delete OnionFS.plg from the TitleID folder inside OnionFS. (The newly copied folder, not the one in the plugin folder) 13.
Make a new folder inside the TitleID folder called romfs. This will be like the extracted RomFS folder. Copy whatever you've edited into (SD Card:/OnionFS//romfs/, keeping the RomFS structure. Example: Edited Levels: SD OnionFS romfs Course Edited Background: SD OnionFS romfs Model DistantView Remember, you DON'T need every single folder and file from the RomFS. You only need what you want to replace. Put the SD Card back into your 3DS, and launch BootNTR Selector.
Let BootNTR Selector boot you back into the HOME Menu, and then launch NSMB2. If you did it correctly, a green screen will briefly flash, and the game will load with your edited levels. Anything not copied is just loaded off the retail game itself. From Now On You can copy your edited files into the romfs folder inside the TitleID folder inside the OnionFS folder, and play them by launching BootNTR Selector, and then launching NSMB2. Troubleshooting: - Mods won't load!
Check that all folders are spelled right, and if nothing else works, try putting the romfs files in SD:/OnionFS// Playing Other People's Mods. (Optional) If you came from the OnionFS method, and have no other plugins/mods/don't need NTR, delete the plugin and OnionFS folders from your SD Card. Launch Luma Updater, and update to the latest stable release. When you reboot, you might be brought to the Luma3DS config screen.
First, you'll need to install NTR. Go to and download either banner version at the bottom of the thread. Copy the.CIA file into a folder on your 3DS SD Card called cias, and install it on your 3DS using FBI. Launch BootNTR Selector, and choose: Default - NTR 3.4 From now on, every time you launch BootNTR Selector, it will automatically load the last chosen version. On the HOME Menu, press X & Y at the same time, and in the menu that appears on the bottom screen, go to Enable Debugger, and press A. Close NTR's menu by pressing B. Then, power off your 3DS.
Plug your SD Card into a computer. On the SD Card, make a new folder called plugin, and inside it, make a new folder with the name being a TitleID below: NSMB2 Standard Edition: EUR - 07AF00 USA - 07AE00 JPN - 07AD00 NSMB2 Gold Edition: USA - 137E00 NSMB2 Special Edition: EUR - 137F00 JPN - 137D00 8. Download the OnionFS NTR plugin over at. ( OnionFS.plg) 9.
Copy OnionFS.plg to the folder that you just created. (The TitleID folder that's inside the plugin folder) 10. On your SD Card, make a new folder named OnionFS. Copy the TitleID folder from earlier into the folder named OnionFS.
Delete OnionFS.plg from the TitleID folder inside OnionFS. (The newly copied folder, not the one in the plugin folder) 13. Make a new folder inside the TitleID folder called romfs. This will be like the extracted RomFS folder. Copy the mod files into (SD Card:/OnionFS//romfs/, keeping the RomFS structure.
Any code patches go in (SD Card:/OnionFS// 14. Put the SD Card back into your 3DS, and launch BootNTR Selector.
Let BootNTR Selector boot you back into the HOME Menu, and then launch NSMB2. If you did it correctly, a green screen will briefly flash, and the game will load, but with mods. Anything not copied is just loaded off the retail game itself. Troubleshooting: - Mods won't load! Check that all folders are spelled right, and if nothing else works, try putting the romfs files in SD:/OnionFS// Bonus Stuff: So, you want more, eh? Changing background and model textures (Windows only). I have been running through all of the steps of this tutorial on how to hack NSMB2 and play it on my 3ds.
Here is my info: 3ds Model: OLD 3DS XL, gold and black Zelda Triforce (Hyrule and LoRule edition) Region: USA (U) Firmware version: 11.2.0-35U Hax method: soundhax-usa-o3ds Here is my process: I load the Nintendo 3DS sound app and play the soundhax file. It boots into Homebrew. I go to braindump and I dump my cartridge of NSMB2. End up with a folder containing the exefs.bin and romfs.bin files in it.
I transfer those to my PC. I use RomFS Extractor to extract romfs.bin. It creates a romfs folder with all of the game's data. I use CoinKiller to edit level 1. Then I use RomFS Builder to build that folder back into a.bin file and I name it 0007AE00.romfs because my game title ID is 0007AE00 for the nsmb2 regular american version.
I put this 0007AE00.romfs file into an empty folder on the ROOT of my SD card called 'hans'. Turn on my 3DS. Boot soundhax into homebrew. Select nsmb2. Hold L button as hans boots. Get to option screen. Set romfs to YES.
Hit ok to run. Then I get an 'invalidated icache' error. I tried running the game through hans without anything selected, just play the game normally with no hacks, but I still get this error message.
PS: I even tried using a hex editor to removed the first 4096 bytes from the file and same thing happens. This is very frustrating. All I want to do is edit levels and play them. I dont care about models, textures, music or messages. I like NSMB2's resources and have always wanted to take advantage of them.
Any idea why this is happening? Thanks in advanced. I have been running through all of the steps of this tutorial on how to hack NSMB2 and play it on my 3ds. Here is my info: 3ds Model: OLD 3DS XL, gold and black Zelda Triforce (Hyrule and LoRule edition) Region: USA (U) Firmware version: 11.2.0-35U Hax method: soundhax-usa-o3ds Here is my process: I load the Nintendo 3DS sound app and play the soundhax file. It boots into Homebrew. I go to braindump and I dump my cartridge of NSMB2. End up with a folder containing the exefs.bin and romfs.bin files in it.
I transfer those to my PC. I use RomFS Extractor to extract romfs.bin. It creates a romfs folder with all of the game's data.
I use CoinKiller to edit level 1. Then I use RomFS Builder to build that folder back into a.bin file and I name it 0007AE00.romfs because my game title ID is 0007AE00 for the nsmb2 regular american version. I put this 0007AE00.romfs file into an empty folder on the ROOT of my SD card called 'hans'. Turn on my 3DS. Boot soundhax into homebrew. Select nsmb2. Hold L button as hans boots.
Get to option screen. Set romfs to YES. Hit ok to run. Then I get an 'invalidated icache' error.
I tried running the game through hans without anything selected, just play the game normally with no hacks, but I still get this error message. PS: I even tried using a hex editor to removed the first 4096 bytes from the file and same thing happens. This is very frustrating. All I want to do is edit levels and play them. I dont care about models, textures, music or messages.
I like NSMB2's resources and have always wanted to take advantage of them. Any idea why this is happening? Thanks in advanced. Click to expand.A9LH stands for Arm9LoaderHax. It's a full system mod of your 3DS, and you can't use NTR (For OnionFS/LayeredFS) without it. You can do other cool things too: - Region locking disabled - You can install 'backups' - You can record gameplay without a capture card on N3DS (good internet is needed) - You can install anything to the HOME Menu - You can run lots of mods - You can overclock on N3DS - You can mess with save data and that kind of stuff A noob friendly guide is up at.
All you need is an SD Card, a 3DS, and basic copy/paste skills. A9LH stands for Arm9LoaderHax. It's a full system mod of your 3DS, and you can't use NTR (For OnionFS/LayeredFS) without it. You can do other cool things too: - Region locking disabled - You can install 'backups' - You can record gameplay without a capture card on N3DS (good internet is needed) - You can install anything to the HOME Menu - You can run lots of mods - You can overclock on N3DS - You can mess with save data and that kind of stuff A noob friendly guide is up at. All you need is an SD Card, a 3DS, and basic copy/paste skills.
.: August 19, 2012 Mode(s), New Super Mario Bros. 2 is a in the series developed by for their handheld video game console. While being the third game in the series, it is a direct sequel to the 2006 game and is the first Nintendo-published game to be released simultaneously in both and forms. The game's plot is similar to its predecessors, focusing on Mario and Luigi's efforts to rescue from and the.
New Super Mario Bros. 2 has a heavier emphasis on - than other Super Mario games, with multiple unique dedicated to producing large numbers of coins. The game features a specialized called 'Coin Rush' that focuses exclusively on quickly completing a series of stages while collecting as many coins as possible. Additional Coin Rush stages were made available for purchase as shortly after the game's release.
New Super Mario Bros. 2 spans 9 worlds consisting of 6 main worlds and 3 special worlds. Those worlds total 85 complete levels, many of which have multiple exits to unlock more areas of the game to play and explore. New Super Mario Bros.
2 received generally positive reviews; critics generally praised the game's, but criticized the game for being too similar to earlier New Super Mario Bros. New Super Mario Bros. 2 is the, selling 13.08 million copies worldwide as of December 31, 2018. See also: Like its previous installments in the New Super Mario Bros. Series, while New Super Mario Bros.
2 is a platformer, some of the characters and objects are renderings on 2D backgrounds, resulting in a effect (also seen in ) that visually simulates. New Super Mario Bros. 2 continues the style of gameplay from New Super Mario Bros., featuring side-scrolling platform action as or attempt to rescue from and his. Along with returning power-ups from the first game, such as the Mini Mushroom and Mega Mushroom, the game also sees the return of the Super Leaf from, allowing the player to tail-whip enemies or fly up into the air. Similarly to, an Invincibility Leaf will appear if the player loses at least five lives during any non-cannon levels.
The Invincibility Leaf grants both raccoon abilities and invincibility until the end of the stage. The game's story has both and options: two players, each with his or her own Nintendo 3DS and copy of the game, play together simultaneously as Mario and Luigi.
Like the previous games, players can collect Star Coins hidden throughout each level, which can be spent to unlock new areas on the overworld map. The game has a strong emphasis on collecting gold coins, with various new items dedicated to producing large numbers of coins. These include Gold Flowers that turn blocks into coins, rings that temporarily turn enemies gold, and a block mask that produces coins as Mario runs. The game keeps track of all coins collected by the player and displays the total on both the and on the map. If the player has enabled in the game, this total can be uploaded to and the player will be updated with the grand total of all coins collected by all players worldwide.
In addition to the main game, New Super Mario Bros. 2 features a Coin Rush mode, made accessible after the player completes the first world. In Coin Rush, the player plays through three randomly chosen levels collecting as many coins as possible.
Star and Moon Coins add several coins to the player's running total in this mode. However, the player is given only one life and each level gives a time limit of 50 or 100 seconds. The 1-up Mushrooms are replaced by Gold Mushrooms in this mode. If checkpoint flags are passed or timers are collected, the will be extended. Getting to the top of the ending flag causes the number of coins gained in a level to double. If the player completes the run, the accumulated total of coins collected can be saved as the player's high score, which can be transmitted to and challenged by other players via StreetPass.
Additional course packs can be purchased as. Development In November 2010, Shigeru Miyamoto stated that both sidescrolling and 3D Mario games were in development for the Nintendo 3DS. Following the release of, the (untitled) 2D Super Mario game was announced during a meeting of investors by the president of, in late January 2012. He described it as a 'totally new side-scrolling action Super Mario in 2D as a key title for the Nintendo 3DS'. Nintendo planned to release the game 'in the next fiscal year', which started in April 2012 and ended in March 2013. It was subsequently announced to be released on August 17, 2012 in Europe, and August 19, 2012 in North America. The game was announced as New Super Mario Bros.
2, a direct sequel to 2006's, during a Nintendo Direct conference on April 21, 2012, with tentative release dates in, and in August 2012. Nintendo stated New Super Mario Bros.
2 was created 'specifically as a pick-up-and-play experience,' with players of all skill levels accommodated. It is the first retail 3DS title to also be released as a on the on the day of its release.
The first three packs of courses for Coin Rush mode was released as in Japan and Europe on October 2, 2012, followed by North America on October 4, 2012. Six more packs were also available, the second and third set of two packs was released worldwide on October 25, 2012 and December 5, 2012 respectively while the last set of two was released on December 20, 2012 in North America and Europe and on December 21, 2012 in Japan. One more pack, which called 'Gold Classics Pack', was released on November 27, 2012 to celebrate the 300 billion coins milestone and was available to download for free until the end of January 2013. In 2014, an updated version featuring all the DLC pre-installed was released, entitled New Super Mario Bros. 2: Gold Edition. This version was available exclusively at for as part of a Nintendo 3DS bundle.
The game's is composed by veteran Kenta Nagata, though most of the soundtrack is based on, which had music by, and Kenta Nagata himself. Appearances in other games A stage based on New Super Mario Bros.
2 appears in, titled 'Golden Plains'. If a player collects 100 coins, their character will turn golden and gain both increased attack power and flinch resistance. Reception Reception Aggregate scores Aggregator Score 78.40% 78/100 Review scores Publication Score B 8/10 7/10 9/10 36/40 4/5 7/10 8.5/10 90% 7/10 8/10 New Super Mario Bros. 2 has received generally positive reviews. It holds an aggregated score of 78.40% on and 78/100 on. The game was given a 36/40 by with 9s from all four reviewers. Gave the game a 9/10, stating 'This platforming perfection is what makes Mario games so fun, and in that regard, New Super Mario Bros.
2 definitely succeeds with its own share of secrets, collectibles, and branching pathways that can be unlocked depending on how you should advance through the game.' NintendoLife gave the game 9 out of 10 stars, saying 'It’s immense fun, boasts brilliant level design and offers enough repeat play appeal to keep you glued to your 3DS system for weeks.' Gave the game 90% out of 100, however, heavily criticized the game for its 3D effects and lack of progression in the Mario Bros series, summarizing that 'New Super Mario Bros. 2 is the very definition of bitter-sweet, giving with one hand and then taking away with the other.
By default it's the best side-scrolling platformer on the 3DS and yes, it's even better than the original New Super Mario Bros. But that came out six years ago now, and in that time we'd really expected the series to have progressed a little further than just a 3D effect and Coin Rush mode.' Tom Sykes of gave the game 80 out of 100, praising the new features, but criticizing it for being too similar to its predecessors. 'This is a great 2D platformer, but it’s lacking the vital creative spark that turns a great 2D platformer into a classic one. We’ve come to expect more than straight sequels from mainline Mario games, and until this generation we hadn’t truly been offered one. That’s a definite disappointment, but on the upside, more NSMB is hardly a bad thing. With its obsessive focus on coin collecting, NSMB2 does a few things differently to its predecessor, but not enough to stand tall as its own game.
It’s a fine companion piece to the original DS game, however, and one that’s likely to reside in your 3DS for quite some time.' As of December 2018, New Super Mario Bros. 2 has sold 13.08 million copies worldwide. New Super Mario Bros. 2 was nominated for 'Best Handheld Game' at 's 10th Annual.
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External links.